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Digital Arts Experimentation Level 6

Digital Arts Experimentation: Week 8

Music in media production:

Audacity:

Categories
Level 6 Sustainable Illustration Practice

Sustainable Illustration Practice: Week 7

‘Art in the Anthropocene’ T.J. Demos in conversation with Charlotte Cotton

Categories
Designing Narrative Experiences Level 6

Designing Narrative Experiences: Reactive images- Arduino

Processing:

Processing IDE:

Class activities: exploring examples of what processing can do, connecting Arduino to Processing and exploring image processing.

Categories
Digital Arts Experimentation Level 6

Digital Arts Experimentation: Week 7

Ethics consideration for a social campaign:

Choosing the 3 animal species I will use across my posters: endangered species that cover a variety of habitats and areas around the world, highlighting the severity and diverse nature of the problem.

Chimpanzees:

https://www.worldwildlife.org/species/chimpanzee

Jaguars:

https://www.wwf.org.uk/learn/fascinating-facts/jaguars

Giant Pandas:

https://www.worldwildlife.org/species/giant-panda

Categories
Level 6 Sustainable Illustration Practice

Sustainable Illustration Practice: Luisa Rivera

Website: https://www.luisarivera.cl/

Instagram: https://www.instagram.com/laluisarivera/?hl=en

Examples of her work:

Notes from her talk:

Idea generation activity:

Categories
Designing Narrative Experiences Level 6

Designing Narrative Experiences: Projection Mapping

Notes:

Projection Mapping diagram:

Projection mapping examples:

Claude Monet: The Immersive Experience: projection mapping in gallery space

Van Gogh London Exhibit: The Immersive Experience: projection mapping in gallery space

’Borderless’ by teamLab: projection mapping in gallery space

‘Gallery Invasion’ by Skullmapping: interactive gallery experience

‘Le Petit Chef’ by Skullmapping: Interactive dining experience

‘Box’ by Bot and Dolly: Interactive robotic performances using projection mapping to simulate graphics

’Photosynthesis’ by Sinoca Studio: Projection Mapping used in Natural Contexts

Class activities:

MadMapper introduction: connect the computer to a projector and download the MadMapper demo version. This allows you to project images and videos directly onto the wall. We first started by using simple animation and graphics. Then we tried fitting these within a designated space, the picture frame.

Design challenge- Project mapping on 3D surface:

Objective: to transform a simple 3D surface through projection mapping. The focus will be on using media to reinterpret the it in a creative, narrative-driven way. Think of it as not just as a surface but as an object with potential meanings. What story could you tell through this shape?Use MadMapper to fit the media onto the surface, ensuring that the visuals align with the object’s physical form. The projection should go beyond aesthetics. What is the narrative or message? Consider how light, colour, and movement interact with the object to build the narrative.

Projection mapping on face by Wildbytes for Ponds Cold Cream: inspiration for practical work.

MapMapper guides on Blackboard

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Digital Arts Experimentation Level 6

Digital Arts Experimentation: Academic Rationale Presentation Recording

Categories
Digital Arts Experimentation Level 6

Digital Arts Experimentation: Week 4

Fonts:

Colour Palettes:

Editing AI images:

Categories
Designing Narrative Experiences Level 6

Designing Narrative Experiences: Research for project

Flowers and People – Dark by Teamlab:

This interactive artwork is not a prerecorded image played back, it’s generated in real time. The continuous interaction between individuals and the installation results in a constantly evolving, generative artwork. The flowers undergo a cycle of budding, growth, and blossoming before their petals eventually wither and fade. This process of growth and decay continuously repeats itself. The proximity of the viewer to the artwork determines whether the flowers shed their petals simultaneously, wither and die, or rejuvenate and blossom again.

Flutter of Butterflies Beyond Borders, Ephemeral Life- Teamlab:

When no one is in the space, it is completely dark and nothing exists. When people enter the space and stand still, butterflies are born from their feet where they stand, or from their hands where they touch the wall. When people touch the butterflies themselves, the butterflies die. The butterflies fly beyond borders and through other artworks, entering monitors or leaving rooms, dissolving the boundaries between artworks and flying through other works. By flying seamlessly through the other pieces, the artwork is freed from the concept of “frames” and blurs the boundaries between works. The artwork is not a pre-recorded image that is played back: it is created by a computer program that continuously renders the work in real time. The interaction between people and the installation causes continuous change in the artwork.

Walk, Walk, Walk- Teamlab:

The figures cross the boundaries of other works and continue to walk around, influencing the artworks that they enter into. Sometimes they enter other spaces and continue as a new artwork. The group of figures keep walking, meaning that the artwork is constantly moving. When people touch the figures, they react, sometimes stop, sometimes change directions and choose a different path. “Hoho kore dojo” is a Zen expression that conveys how every step is a place to learn. The figures in the artwork walk endlessly as they confront various situations. 

Glenn Kaino’s magical and immersive forest installation:

Flutter Wall- Dominic Harris:

In Flutter Wall the viewer is presented with colourful butterflies and have the opportunity to touch the creatures without causing harm. The contact brings the insects to life. The work can quickly transform into a swarming kaleidoscope of butterflies, their frenzied flight dominating the screen before once again they settle to create a stunning array of colour.

The Treachery of Sanctuary- Chris Milk:

This is a large-scale interactive piece which tells the story of birth, death, and transfiguration that uses projections of the participants’ own bodies to unlock a new artistic language. The work consists of three 30-foot high white panel frames suspended from the ceiling on which digitally captured shadows are reprojected. 3D models of birds interact with the shadows captured by three hidden Kinects. 

Awake- Sofia Aronov:

Awake is an exploration of the future of illustration: new technologies allow objects to respond to the environment and to the observer, paintings become alive and viewers are not passive anymore.

Interactive Projection Mapping Installation:

https://www.bareconductive.com/blogs/resources/create-an-interactive-projection-mapping-installation

Interactive Projected Light with Kinect V2 Sensor- Johnny Devine:

https://www.devinejohnny.com/projectdetails/interactive-project-light-with-kinect-v2-sensor

Categories
Designing Narrative Experiences Level 6

Designing Narrative Experiences: Week 4

Pre-reading:

Design beyond vision’ by Ellen Lupton:

Class notes:

Buzzer:

NeoPixel LED:

Servomotor: